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jordan1

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  1. Thanks for the tips, it's made things a lot clearer. IO tried rstoring the hooks but I didn't realise that SDL uses DirectInput. Thanks again
  2. I am trying to use a macro to control VisualBoy Advance (a game emulator which uses keyboard input) but cannot get it to work. I heard that DirectX can disable keyboard hooks in macros, so I tried using VBA SDL version and resetting the hooks. I have used a virtual controller to emulate the keys and this works so there seems to be no general inability for VBA to work with virtual devices but it will not recognise macro keystrokes. Does anyone know what the issue might be? (The difference between physical keystrokes and emulated ones as detected by VBA?) Or can anyone tell me a little about how inputting works on VBA/game interfaces (or point me in the direction of finding the solution)? Thanks.
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