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Player Lock function questions


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If a macro is already running when a macro containing the Lock Player command is started, it will continue until finished. But no other macros are allowed to start until the macro has finished.
1. This quote from the help file suffers from pronoun confusion. The “it” in bold could be either aforementioned macro. My guess is the macro referenced is the macro which is already running, is that correct?
But no other macros are allowed to start until the macro has finished.
2. So are prevented macros going to run after completion of the primary macro? If actions in a macro can activate another macro will these too be queued?
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