TsunamiZ Posted July 11, 2010 Report Share Posted July 11, 2010 Is inserting the Unlock Player command always necessary after using a Lock Player command? If I don't insert the Unlock Player command, will the macro player still be able to run multiple macros at the same time after the macro is finished playing? Quote Link to comment Share on other sites More sharing options...
paul Posted July 11, 2010 Report Share Posted July 11, 2010 I always remove the Lock and Unlock player commands; IMHO they're almost always unnecessary. Quote Link to comment Share on other sites More sharing options...
TsunamiZ Posted July 11, 2010 Author Report Share Posted July 11, 2010 but what happens when i decide to use a lock player command? do i have to follow it up with the unlock player command? Quote Link to comment Share on other sites More sharing options...
kevin Posted July 12, 2010 Report Share Posted July 12, 2010 but what happens when i decide to use a lock player command? do i have to follow it up with the unlock player command? Yes. Quote Link to comment Share on other sites More sharing options...
TsunamiZ Posted July 12, 2010 Author Report Share Posted July 12, 2010 are there any consequences if i dont follow it up with the unlock player command? will the player be permanently locked until i do? Quote Link to comment Share on other sites More sharing options...
paul Posted July 12, 2010 Report Share Posted July 12, 2010 are there any consequences if i dont follow it up with the unlock player command? will the player be permanently locked until i do? Why don't you try this out for yourself? It's not difficult. My question applies to many of your topics. Quote Link to comment Share on other sites More sharing options...
TsunamiZ Posted July 13, 2010 Author Report Share Posted July 13, 2010 im new the MEPro and i not sure if i can tell the difference... Quote Link to comment Share on other sites More sharing options...
Cory Posted July 14, 2010 Report Share Posted July 14, 2010 Why don't you try this out for yourself? It's not difficult. My question applies to many of your topics.Here here. In this example it would take less time to write a couple of simple test macros and try it for yourself. In many cases when I see posts like these I write a little test and see for myself and it's often annoying because it seems like the poster is just being lazy. In my list of pet peeves it's right up there with people who won't read the help file. I encourage you to test stuff out yourself. Besides determining the answer more quickly it will also expose you to all kinds of other stuff which you will start to absorb and add to your toolbox for later macros. BTW I write a fair number of macros and almost never use the lock commands and in general I consider them a crutch or band-aid. It's a little more difficult but when developing a macro file I think it's important to consider how all the macros will be activated and how they will work together and in most cases I don't need these commands.  Also I'm not a fan of the lock player commands and way back in the beta days we had a big discussion about this on the beta forum and I decided what ISS gave us was only half of the solution and decided it made the logical implementation to convoluted. This is mainly why I make an effort to design my macro set so that I do not need them. But then again my macros tend to use a lot more 'behind the scenes' scripting that does not interact with the GUI as much so that probably makes it easier. Quote Link to comment Share on other sites More sharing options...
TsunamiZ Posted July 15, 2010 Author Report Share Posted July 15, 2010 i have looked at the help file for this issue. but it doesn't answer my question. based on the info, the unlock player command seems like something that is used in the middle of a macro and not required at the end--is that true? Quote Link to comment Share on other sites More sharing options...
kevin Posted July 15, 2010 Report Share Posted July 15, 2010 You may put the Lock Player and Unlock Player commands anywhere in your macro. But you must unlock after locking. Quote Link to comment Share on other sites More sharing options...
TsunamiZ Posted July 17, 2010 Author Report Share Posted July 17, 2010 if i use the lock player command and not use the unlock player command, will the player remain permanently locked--even after the macro finishes? or is the player automatically unlocked after a macro play anyways? Quote Link to comment Share on other sites More sharing options...
kevin Posted July 17, 2010 Report Share Posted July 17, 2010 What happened when you tried this? Quote Link to comment Share on other sites More sharing options...
TsunamiZ Posted July 20, 2010 Author Report Share Posted July 20, 2010 idk, since i dont have any macros that run long enough to test if im running multiple macros Quote Link to comment Share on other sites More sharing options...
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