Alright, what i'm TRYING to do is..
1.) Activate the window i'm trying to create a macro for
2.) Move the mouse to X-Y's
3.) Click and then check if the pixel is the correct color
4.) If it is, then play a .wav file and pause the macro
5.) If Not, then do it all over.
I don't have any real experience with creating macros, But I'd love some help bringing my vision to life.
<begloop>(99999)
<cmds>
<actwin>("[Window |ThunderRT6Form|#244|#120]\[Reroll|ThunderRT6CommandButton|#32|#432]",0,0,"no")
<if_win>("[Window |ThunderRT6Form|#244|#120]","NOACT",0)
<wx>(250,1)
<execappex>("C:\Program Files\game\game.exe","","%_vQuoteChar%C:\Program Files\game%_vQuoteChar%",0,0)
<wx>(250,1)
<mm>(1154,757)
<wx>(250,1)
<mlbd>
<wx>(250,1)
<mlbu>
<wx>(250,1)
<mm>(400,190)
<wx>(50,1)
<mlbd>
<wx>(250,1)
<mlbu>
<wx>(400,1)
<mm>(329,592)
<wx>(400,1)
<mlbd>
<wx>(400,1)
<mlbu>
<wx>(400,1)
<display_getpixel>(360,501,vColor)
<wx>(400,1)
<if_num>("vColor=>5500000")
<wx>(400,1)
<beep>("C:\Documents and Settings\John\Desktop\Downloaded\beep-1.wav",1)
<wx>(6000000,1)
<else>
<mm>(329,592)
<wx>(5,1)
<mlbd>
<wx>(10,1)
<mlbu>
<endif>
<endloop>