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Damaskox

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About Damaskox

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  1. Is it possible? I'd need a macro that starts when I press mouse4 and mouse5 down at the same time. Another question! Can I command a macro to start after you keep (a) specific key(s) pressed down for x seconds?
  2. Greetings! I have two different folders for the same game. The other folder contains the original game, and the other folder contains the modded version of the same game. Every time I want to play either the vanilla or the modded game, I need to rename the folders for Steam to recognize the version of the game I want to play at the moment. For a while I changed the names of the folders manually, but I got fed up with it and created a macro to do the boring and slow work for me instead. I have a prompt of two options, between playing the modded or the origina
  3. If you can't see anything covering it up, it must mean I don't have it. Then it's missing and I need it. This is how it would go in my thought: 1. In the beginning, a variable called Act I is true and Acts II-V are false. 1.5. In the beginning, Act I is showing five items in my Multiple Choice Menu it should show, since the first Act is active and the rest are inactive 2. I can manipulate these five items/elements within my Multiple Choice Menu, which open their own behaviours when I use/choose them 3. During the process, something happens, and a new/anothe
  4. I am happy that you are asking! ^^ I have four variables, which creates five text variables. If only Act I is active, only five text choices are visible in the Multiple Choice Menu. If both Act I and II are active, ten text choices are active in the same Menu, and so on. Act V has no text variables at all. I am supposed to code each text variable in the Multiple Choice Menu within the act variables, so something happens when you choose whatever text variable is listed in the Menu. I wanted to set those Act -variables true or false. I have no knowledge of any Boolean stuff
  5. Hi! Thanks for your reply. I must admit however, I can't understand much about this hint. Could you show me some step-by-step advice on the matter? Some pictures about my current...well, situation. Not that it may work, I don't know...
  6. Greetings! Sorry, if a topic like this already exists. After a real quick search I didn't find anything. I am generating four variables. First three I give five different words. The last one I give two. I create a Multiple Choice Menu. I set these four variables in this Menu. I want to deactivate the last three variables. Thus, I want only five items to be shown in my Multiple Choice Menu, trough only the first variable. As something happens later and I activate another variable, more choices would appear on my Menu. 1. Can this be achieved in
  7. Thanks! I didn't know about this Shift+F10...or the existence of any Shift+F(unction) -command. Thanks for the info!
  8. Greetings! (I took a quick peek in the Search but didn't found any topic to my same problem.) I need to add the Menu Key (https://en.wikipedia.org/wiki/Menu_key) in the text Type Window. I checked out The software's Help and Google but didn't find anything. Does anyone know, can it even be added?
  9. Greetings! After a minute or two spent on the Search area, I got no lucky. Is there a way to make the macro react on a manually pressed mouse button (the macro doesn't click the mouse) after a macro has started? Example: 1. Start a Macro 2. Click (anywhere) during the macro is running 3. The macro produces text
  10. Hmm. I didn't come to think about that first point. It can be true. And okay then, good to know. Thanks for the reply =)
  11. I had no idea, how to look about this through Search *blush* --- After experimenting and finding myself from a dead end, I decided to ask from here. 1. Is it possible to run macros in a video game? (typing a shortkey in a video game doesn't launch a macro and I don't know why, no matter do I specify my macro to Global or Window/Program Specific) 2. Is there a way to create one long macro and activate only a part of the macro just by typing a text command in a video game with my keyboard WITHOUT creating tens of short macros with the Shortkey-ability? In other words, is it poss
  12. I found it, checked it out, and I am very happy now. Thanks a lot!
  13. Greetings! I have been looking around the software's tutorials, it's help documents and this forum, but I didn't find a solution. --- I found both "If Message" and "Multiple Choice Menu", but they didn't fit in my needs, because they have only buttons as answers. I also studied a bit the "Wait for Text"-command, but I believe it needs a specific text answer instead of any answer written in? Plus it doesn't create a text field... What I need is a popup-window with a question, which has a text field on where I can input my answer in. If there is a way/are ways, how do
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